Author Topic: Life, Death And Geometry Dash  (Read 177 times)

LaverneWin

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Life, Death And Geometry Dash
« on: November 10, 2024, 04:02:31 PM »
John Carmack explained how he designed his Doom engine to Ken Silverman that he considered his only equal which impressed Ken who was in the technique of growing his Build engine. Capstone's first FPS sport, was all a couple of terrorist assault on the UNO tower, and was an early try at making a tactical FPS game because the player was in command of an anti-terrorist squad that they could order round and even change to any of their physique at any time as long as they were not dead and featured some digitized graphics, clear textures comparable to breakable glass, randomization of enemies and gadgets' placement, body armors, booby-traps, and a nearly totally destructible atmosphere since the flamethrower could set individuals and environments on hearth, which may make movement extremely hazardous for the player, particularly since the fireplace randomly spread, and the grenade-launcher too might destroy any wall (with some exhausting coded exceptions).

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